Read on for how to check your iCloud Music settings to recover your Apple Music Library. Apple Music is a great streaming service that allows users to save and download music and videos to a. Within the different Minecraft Shaders mod that we can find through many Minecraft mods site, GLSL shaders have a high positive impact in Minecraft community. This mod grows up by the player and many users around the world that enjoy the high quality and shaders in their gameplay experience. Where do I access the Minecraft default texture files on a Mac? Pc I want to make my own texture pack, but I can't find the default texture files on my Mac to copy and then edit. Jun 04, 2018 The Apple implementation of OpenGL dynamically selects the best renderer for the current rendering task and does so transparently to your application. If your application has very specific rendering requirements and wants to control renderer selection, it can do so by supplying the appropriate renderer attributes. I was trying to do a build with Unity 2019.2.7f2 and got some crashes in shader while doing a build for iOS: Shader compiler: Compile Standard.
- Where Do I Find Shaders In My Mac Library To Windows 10
- Where Do I Find Shaders In My Mac Library Application
- Where Do I Find Shaders In My Mac Library Application
Important:OpenGL was deprecated in macOS 10.14. To create high-performance code on GPUs, use the Metal framework instead. See Metal.
Important OpenGL was deprecated in macOS 10.14. To create high-performance code on GPUs, use the Metal framework instead. See Metal.
OpenGL is an open, cross-platform graphics standard with broad industry support. OpenGL greatly eases the task of writing real-time 2D or 3D graphics applications by providing a mature, well-documented graphics processing pipeline that supports the abstraction of current and future hardware accelerators.
At a Glance
OpenGL is an excellent choice for graphics development on the Macintosh platform because it offers the following advantages:
Reliable Implementation. The OpenGL client-server model abstracts hardware details and guarantees consistent presentation on any compliant hardware and software configuration. Every implementation of OpenGL adheres to the OpenGL specification and must pass a set of conformance tests.
Performance. Applications can harness the considerable power of the graphics hardware to improve rendering speeds and quality.
Industry acceptance. The specification for OpenGL is controlled by the Khronos Group, an industry consortium whose members include many of the major companies in the computer graphics industry, including Apple. In addition to OpenGL for OS X, there are OpenGL implementations for Windows, Linux, Irix, Solaris, and many game consoles.
OpenGL Is a C-based, Platform-Neutral API
Because OpenGL is a C-based API, it is extremely portable and widely supported. As a C API, it integrates seamlessly with Objective-C based Cocoa applications. OpenGL provides functions your application uses to generate 2D or 3D images. Your application presents the rendered images to the screen or copies them back to its own memory.
The OpenGL specification does not provide a windowing layer of its own. It relies on functions defined by OS X to integrate OpenGL drawing with the windowing system. Your application creates an OS X OpenGL rendering context and attaches a rendering target to it (known as a drawable object). The rendering context manages OpenGL state changes and objects created by calls to the OpenGL API. The drawable object is the final destination for OpenGL drawing commands and is typically associated with a Cocoa window or view.
Different Rendering Destinations Require Different Setup Commands
Depending on whether your application intends to draw OpenGL content to a window, to draw to the entire screen, or to perform offscreen image processing, it takes different steps to create the rendering context and associate it with a drawable object.
Relevant Chapters:Drawing to a Window or View, Drawing to the Full Screen and Drawing Offscreen
OpenGL on Macs Exists in a Heterogenous Environment
Macs support different types of graphics processors, each with different rendering capabilities, supporting versions of OpenGL from 1.x through OpenGL 3.2. When creating a rendering context, your application can accept a broad range of renderers or it can restrict itself to devices with specific capabilities. Once you have a context, you can configure how that context executes OpenGL commands.
OpenGL on the Mac is not only a heterogenous environment, but it is also a dynamic environment. Users can add or remove displays, or take a laptop running on battery power and plug it into a wall. When the graphics environment on the Mac changes, the renderer associated with the context may change. Your application must handle these changes and adjust how it uses OpenGL.
Where Do I Find Shaders In My Mac Library To Windows 10
Relevant Chapters:Choosing Renderer and Buffer Attributes, Working with Rendering Contexts, and Determining the OpenGL Capabilities Supported by the Renderer
OpenGL Helps Applications Harness the Power of Graphics Processors
Graphics processors are massively parallelized devices optimized for graphics operations. To access that computing power adds additional overhead because data must move from your application to the GPU over slower internal buses. Accessing the same data simultaneously from both your application and OpenGL is usually restricted. To get great performance in your application, you must carefully design your application to feed data and commands to OpenGL so that the graphics hardware runs in parallel with your application. A poorly tuned application may stall either on the CPU or the GPU waiting for the other to finish processing.
When you are ready to optimize your application’s performance, Apple provides both general-purpose and OpenGL-specific profiling tools that make it easy to learn where your application spends its time.
Where Do I Find Shaders In My Mac Library Application
Relevant Chapters:Optimizing OpenGL for High Resolution, OpenGL on the Mac Platform,OpenGL Application Design Strategies, Best Practices for Working with Vertex Data, Best Practices for Working with Texture Data, Customizing the OpenGL Pipeline with Shaders, and Tuning Your OpenGL Application
Where Do I Find Shaders In My Mac Library Application
Concurrency in OpenGL Applications Requires Additional Effort
Many Macs ship with multiple processors or multiple cores, and future hardware is expected to add more of each. Designing applications to take advantage of multiprocessing is critical. OpenGL places additional restrictions on multithreaded applications. If you intend to add concurrency to an OpenGL application, you must ensure that the application does not access the same context from two different threads at the same time.
Performance Tuning Allows Your Application to Provide an Exceptional User Experience
Once you’ve improved the performance of your OpenGL application and taken advantage of concurrency, put some of the freed processing power to work for you. Higher resolution textures, detailed models, and more complex lighting and shading algorithms can improve image quality. Full-scene antialiasing on modern graphics hardware can eliminate many of the “jaggies” common on lower resolution images.
Relevant Chapters:Customizing the OpenGL Pipeline with Shaders,Techniques for Scene Antialiasing
How to Use This Document
If you have never programmed in OpenGL on the Mac, you should read this book in its entirety, starting with OpenGL on the Mac Platform. Critical Mac terminology is defined in that chapter as well as in the Glossary.
If you already have an OpenGL application running on the Mac, but have not yet updated it for OS X v10.7, read Choosing Renderer and Buffer Attributes to learn how to choose an OpenGL profile for your application.
To find out how to update an existing OpenGL app for high resolution, see Optimizing OpenGL for High Resolution.
Once you have OpenGL content in your application, read OpenGL Application Design Strategies to learn fundamental patterns for implementing high-performance OpenGL applications, and the chapters that follow to learn how to apply those patterns to specific OpenGL problems.
Important: Although this guide describes how to create rendering contexts that support OpenGL 3.2, most code examples and discussion in the rest of the book describe the earlier legacy versions of OpenGL. See Updating an Application to Support the OpenGL 3.2 Core Specification for more information on migrating your application to OpenGL 3.2.
Prerequisites
This guide assumes that you have some experience with OpenGL programming, but want to learn how to apply that knowledge to create software for the Mac. Although this guide provides advice on optimizing OpenGL code, it does not provide entry-level information on how to use the OpenGL API. If you are unfamiliar with OpenGL, you should read OpenGL on the Mac Platform to get an overview of OpenGL on the Mac platform, and then read the following OpenGL programming guide and reference documents:
OpenGL Programming Guide, by Dave Shreiner and the Khronos OpenGL Working Group; otherwise known as 'The Red book.”
OpenGL Shading Language, by Randi J. Rost, is an excellent guide for those who want to write programs that compute surface properties (also known as shaders).
OpenGL Reference Pages.

Before reading this document, you should be familiar with Cocoa windows and views as introduced in Window Programming Guide and View Programming Guide.
See Also
Keep these reference documents handy as you develop your OpenGL program for OS X:
NSOpenGLView Class Reference, NSOpenGLContext Class Reference, NSOpenGLPixelBuffer Class Reference, and NSOpenGLPixelFormat Class Reference provide a complete description of the classes and methods needed to integrate OpenGL content into a Cocoa application.
CGL Reference describes low-level functions that can be used to create full-screen OpenGL applications.
OpenGL Extensions Guide provides information about OpenGL extensions supported in OS X.
The OpenGL Foundation website, http://www.opengl.org, provides information on OpenGL commands, the Khronos OpenGL Working Group, logo requirements, OpenGL news, and many other topics. It's a site that you'll want to visit regularly. Among the many resources it provides, the following are important reference documents for OpenGL developers:
OpenGL Specification provides detailed information on how an OpenGL implementation is expected to handle each OpenGL command.
OpenGL Reference describes the main OpenGL library.
OpenGL GLU Reference describes the OpenGL Utility Library, which contains convenience functions implemented on top of the OpenGL API.
OpenGL GLUT Reference describes the OpenGL Utility Toolkit, a cross-platform windowing API.
OpenGL API Code and Tutorial Listings provides code examples for fundamental tasks, such as modeling and texture mapping, as well as for advanced techniques, such as high dynamic range rendering (HDRR).

Copyright © 2004, 2018 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2018-06-04
Here's what you need
- Update your iPhone or iPod touch to the latest version of iOS, iPad to the latest version of iPadOS, or Mac to the latest version of macOS. On a PC, make sure that you have the latest version of iTunes for Windows.
- Subscribe to Apple Music or iTunes Match.
- Sign in to all of your devices with the same Apple ID that you use with Apple Music or iTunes Match.
- Connect your devices to the Internet over a Wi-Fi or cellular network. On a Mac or PC, you can also connect to the Internet using Ethernet.
Apple Music and iTunes Match availability varies by country or region. Learn what's available in your country or region.
Turn on Sync Library

With the latest version of iOS, iPadOS, and macOS, Sync Library is turned on by default. If you turned off Sync Library, you can turn it back on. Just follow the steps below for your device.
On your iPhone, iPad, or iPod touch
- Go to Settings > Music.
- Turn on Sync Library. If you don't subscribe to Apple Music or iTunes Match, you won’t see an option to turn on Sync Library.
If Sync Library is updating or turned off, you'll see a message at the top of the Library tab in the Apple Music app.
On your Mac
- Open the Apple Music app.
- From the menu bar at the top of your screen, choose Music > Preferences.
- Go to the General tab and select Sync Library to turn it on. If you don't subscribe to Apple Music or iTunes Match, you won’t see an option to turn on Sync Library.
- Click OK.
If you have a large music library, it might take some time to upload and sync your music library across all of your devices.
On your PC with iTunes for Windows
In iTunes for Windows, iCloud Music Library isn't turned on by default. To turn on iCloud Music Library:
- Open iTunes.
- From the menu bar at the top of your screen, choose Edit > Preferences.
- Go to the General tab and select iCloud Music Library to turn it on. If you don't subscribe to Apple Music or iTunes Match, you won’t see an option to turn on iCloud Music Library.
- Click OK.
If you have a large music library, it might take some time to upload and sync your music library across all of your devices.
On other devices
If you subscribe to Apple Music, you can also access your music library — without having to turn on Sync Library — on other devices that support the Apple Music app.
If you don't subscribe to Apple Music
- If you only want to sync your existing music library across all of your devices, and not any music from the Apple Music catalog, you can subscribe to iTunes Match on your computer. iTunes Match lets you access your music library on any Apple device or a PC with iTunes for Windows.
- If you buy music from the iTunes Store, you can redownload your past music purchases on your Apple device or a PC with iTunes for Windows.
- You can also manually sync music from your computer to your iPhone, iPad, or iPod touch.
Need help?
- If you sign out of your Apple ID or cancel your Apple Music or iTunes Match subscription, you won’t be able to access and sync your music library on all of your devices. The original song files will remain on the device that they were uploaded from.
- Apple Music isn't a back up service. Make sure to back up your iPhone, iPad, iPod touch, Mac, or PC, so that you have a copy of your music and other information in case your device is ever replaced, lost, or damaged.
- You can have up to 100,000 songs in your music library. Songs that you buy from the iTunes Store don't count against this limit.
- If a song is grayed out, incorrect music plays, or you can’t access your music library, learn what to do.
Learn more
- Learn how to join Apple Music.
- Learn about the icons that you might see next to songs when you turn on Sync Library.
- If Sync Library is turned on, a song that you delete from one device is deleted everywhere.
- Learn what to do if songs in your music library are grayed out.